Course
Game Theory
Game theory: Nash equilibrium, cooperative games, incomplete information games, and applications in economics and politics
5
Modules
15
Articles
~2 h
Reading
IV
CLOs
§ 01 — Curriculum
5 modules.
Each module is a small unit. Most read in sequence — but a determined reader can begin anywhere.
- M IStrategic Games and Nash EquilibriumFundamentals of game theory: players, strategies, payoffs, and Nash equilibrium3 articles
18 minBegin → - M IIDynamic Games and Games with Incomplete InformationGame trees, backward induction, Bayesian games, and perfect equilibrium3 articles
18 minBegin → - M IIICooperative Game TheoryThe core, Shapley value, nucleolus, and coalition stability concepts3 articles
18 minBegin → - M IVMechanism Design and Auction TheoryDesigning game rules, revelation principle, auction formats3 articles
18 minBegin → - M VEvolutionary Game TheoryESS, replicator dynamics, learning in games, and behavioral extensions3 articles
18 minBegin →
§ 02 — Learning outcomes
4 outcomes.
CLO I
Strategic Games
Find Nash equilibria in normal and extensive form games
CLO II
Games with Incomplete Information
Analyze Bayesian equilibria and mechanism design
CLO III
Cooperative Games
Compute the Shapley value and the core of cooperative games
CLO IV
Applications
Apply game theory to auctions, markets, bargaining, and politics
§ 03 — Practices