Course

Game Theory

Game theory: Nash equilibrium, cooperative games, incomplete information games, and applications in economics and politics

Part of the Mathematics track — finish it for a verifiable diploma →

5
Modules
15
Articles
~2 h
Reading
IV
CLOs

§ 01 — Orientation

New here?

What you'll be able to do, who this is for, how long it takes, and where to begin.

By the end, you will be able to

  • 01Find equilibria in strategic games.
  • 02Handle games of incomplete information.
  • 03Analyze cooperative games and coalitions.
  • 04Apply game theory to economics and business.
  • 05Model a real strategic conflict.

Who this is for

StudentAnalystResearcher & academicPractising managerFounder & entrepreneur

How long it takes

  • Quick orientation
    Skim the opening module and the cheatsheet to get the shape of it.
    ~2 h
  • Full read-through
    Read every article once, in order.
    ~2 h
  • Mastery path
    Read, take the quizzes, and space out your reviews.
    ~2 weeks
Start with one lesson
Fundamentals of Game Theory: Players, Strategies, Payoffs
Read one article to see the shape of the school before committing.
Open →
Cite this school
  • APA

    Stoa. (2026). Game Theory [Online course]. Stoa. https://stoa.school/course/game-theory

  • MLA

    Stoa. “Game Theory.” Stoa, 2026, https://stoa.school/course/game-theory.

  • Chicago

    Stoa. “Game Theory.” Stoa. Accessed August 31, 2026. https://stoa.school/course/game-theory.

§ 02 — Curriculum

5 modules.

Each module is a small unit. Most read in sequence — but a determined reader can begin anywhere.

§ 03 — Learning outcomes

4 outcomes.

CLO I
Strategic Games

Find Nash equilibria in normal and extensive form games

CLO II
Games with Incomplete Information

Analyze Bayesian equilibria and mechanism design

CLO III
Cooperative Games

Compute the Shapley value and the core of cooperative games

CLO IV
Applications

Apply game theory to auctions, markets, bargaining, and politics

§ 04Practices